Speaking of the new capture station, here's something I just shot. The rough keys extremes and breakdowns for the rope climb animation. I really like the method of planning I did for this (the bottom three videos on this post). By doing that straight ahead pass, and the "pendulum pass", I completely figured everything out before doing the real animation. The pendulum pass was especially great. It's like, "Do this animation using only the timing and spacing, while still having it read."